D1Day One Guides
PC performance | checked Jul 8, 2026

Mistfall Hunter DLSS, FSR, TSR, and frame generation test.

Use this page when Mistfall Hunter shows high average FPS but still feels uneven after changing DLSS, FSR, TSR, native resolution, frame generation, or NVIDIA Smooth Motion. The goal is not to chase the largest number; the goal is to find the mode with the best frame pacing in the same route.

Quick answer: turn frame generation off while diagnosing, pick one fullscreen mode and one FPS cap, then compare DLSS, FSR, TSR, and native in the same area one at a time. If one mode raises average FPS but motion still feels uneven, keep testing frame-time feel before calling it solved.

The safe test order

  1. Restart the game so the first route is consistent.
  2. Use the same short route with one camera turn, one traversal transition, and one combat or effect-heavy moment.
  3. Turn ray tracing off if it is enabled.
  4. Turn frame generation, NVIDIA Smooth Motion, or similar interpolation off while diagnosing.
  5. Pick fullscreen or borderless and keep it fixed for the upscaler test.
  6. Cap FPS to a stable value such as 60 or 120 for diagnosis.
  7. Run native, DLSS, FSR, and TSR one at a time in the same route.
  8. Write down motion feel, camera-turn smoothness, first traversal hitch, and combat spikes.

Upscaler result matrix

ModeWhat to watchDecision
NativeBaseline motion feel and input consistency.Use this to judge whether upscalers improve pacing or only the FPS number.
DLSSAverage FPS, camera turns, traversal hitches, UI clarity.Keep it only if motion feels smoother than native in the same route.
FSRSame route, same cap, same fullscreen mode.Use when it gives steadier motion or fewer spikes than other modes.
TSRTraversal into new areas and combat-effect spikes.Consider it if DLSS raises FPS but does not fix stutter feel.
Frame generationMotion smoothness after the base preset is already stable.Test last. Do not use it to hide a bad base frame-time graph.

Why frame generation should be tested last

Frame generation can make motion look smoother after a stable base is found, but it can also hide pacing spikes while you are diagnosing. If camera turns, traversal, or combat still feel uneven, disable it and fix the base path first.

Rule: base preset first, generated frames second. If the game feels bad with generation off, do not use generation as your only proof that the setting is fixed.

Symptom-based reads

SymptomLikely testWhat it means
High FPS but camera turns feel roughCap FPS and compare native vs one upscaler.Average FPS improved, but frame pacing may still be unstable.
Stutter when entering a new areaRepeat the same route twice after a restart.Shader, cache, or streaming behavior may be involved.
Frame generation looks smooth but input feels oddDisable generation and test the base preset.The generated result may be masking a weak base frame rate.
Only one upscaler stutters badlyKeep fullscreen, cap, and route fixed while comparing modes.The mode interaction may matter more than general graphics quality.

Copyable community reply

If someone asks what to test, use a short version instead of posting a wall of settings:

I would turn frame generation off first, pick one fullscreen mode and one FPS cap, then compare native / DLSS / FSR / TSR in the same short route. Watch camera turns, traversal hitches, and combat-effect spikes, not only average FPS.

Need a longer test record? Use the Mistfall Hunter performance checklist and copy the result after one route.

Source context

This page was created for the community pattern around high FPS but uneven motion, especially comments about upscaler changes, frame generation, fullscreen mode, VSync, ray tracing, and repeated-route stutter. Treat this as launch-prep guidance until the live build, drivers, and patches settle.

FAQ

Should I use DLSS, FSR, TSR, or native?

Use the mode that feels most stable in the same route. A higher average FPS number is not enough if camera turns or traversal still hitch.

Should I turn frame generation on?

Only after finding a stable base preset. Turn it off while diagnosing, then test it as one separate variable.

Does this replace the stuttering fix page?

No. This page focuses on upscalers and frame generation. Use the stuttering fix checklist for the full display, VSync, cache, overlay, laptop, and long-session path.

Is this final launch advice?

No. It is pre-launch diagnostic guidance. Update the result after the final build and driver behavior are verified.