Use this when a link would feel pushy.
Pick one role, set a gear-loss limit, leave inventory space, choose the run goal, and decide the exit condition before you enter. If the route gets contested, switch to a fallback path.
Set your role, risk limit, run goal, exit condition, and fallback route before you enter.
Work through the checklist once, then use Copy checklist to share the plan with your team. Progress stays in this browser until you reset it.
Start with the no-link version when account trust is uncertain. Use the owned link only when someone asks for a checklist or repeatable prep path.
Pick one role, set a gear-loss limit, leave inventory space, choose the run goal, and decide the exit condition before you enter. If the route gets contested, switch to a fallback path.
Share the copyable pre-run checklist for role, risk limit, inventory, route goal, fallback plan, and settings stability.
Extraction games create pressure by mixing combat, loot value, travel routes, and loss. A checklist does not make a fight easy, but it prevents preventable mistakes before the fight starts.
Use the copy button when a teammate asks what you are preparing for the next run. The short version keeps the role, loss limit, run goal, exit condition, and fallback route in one message.
Verified class names, map terms, item names, and escape mechanics will be added only when cited evidence supports them. The checklist stays useful now by making risk and exit decisions explicit without inventing game-specific details.