D1Day One Guides
Official Sandustry screenshot showing a factory production line
Interactive diagnosis | community evidence | checked Aug 21, 2026

Sandustry filter not working?

Pick the symptom you can actually see. Get one short inspection path before deleting the factory.

Start at the first trapped material

Pause or reduce the input, inspect the oldest blocked material, clear one output path, then test a small batch. Gold mixed into a residue path is a repeated community-reported cause of filter and Kinetic Press jams.

Choose one visible symptom

What is failing right now?

Do not change four parts at once. Select the nearest symptom and use the final verification step before rebuilding.

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Select a symptom

The result will show an inspection order, a bounded fix, and how to prove the jam is cleared.

What the current evidence supports

The official Sandustry page describes a factory game built around increasingly complex production chains. The official wiki describes a Filter as a block that filters an element according to its settings. The jam paths above go further only where recent player reports describe the same visible failure and a confirmed resolution.

Gold above a Kinetic Press

A recent player report shows gold preventing burnt residue from completing its fall through a Kinetic Press setup. Multiple replies identify the boundary: only burnt residue should continue through that stage, so gold needs a separate exit before the press. The player confirmed the rebuild worked after restoring that separation.

Filter conveyor versus wall mode

In a separate current factory thread, multiple players confirmed that selecting a Filter and pressing R switches its build mode between conveyor and wall. The useful check is not “press R repeatedly”; it is to read the active build-mode cue, place one test block, and confirm the intended material passes or stops.

Wet-sand and residue throughput

Current player designs repeatedly keep separate escape paths for residue and gold so those outputs do not block the wet-sand flow. That is a community pattern, not an official throughput guarantee. Use a small batch and watch the first blocked tile before copying a full blueprint.

Evidence boundary: these are community-reported diagnosis paths for the current Early Access build, not an official guarantee that every jam has the same cause. A future patch can change filter behavior. The tool deliberately does not claim a universal unjammable design.

FAQ

Should I delete the whole factory when a filter locks?

No. First reduce input and identify the oldest trapped material. A one-tile blocked exit can make the upstream system look broken even when the machines still work.

Why does gold matter around a Kinetic Press?

Recent player reports show gold can occupy the residue path and stop the fall. Separate it before the press, then verify with a small mixed batch.

How do I build the vertical filter wall?

Select the Filter and press R to change build mode. Confirm the active mode in the on-screen hotkey display before placing the final structure.

Does this tool calculate exact throughput?

No. It diagnoses visible failure paths. Exact rates require a controlled current-build test and can change during Early Access.